Commit Graph

  • 8b6941fb9a Add pickup/gameplay tweaks and ignore packaged zips main sijcdu 2026-10-07 23:41:22 +08:00
  • 13b5a8edc7 Level 3: double the bullet rain density and bring the patrolling walkers back sijcdu 2026-10-07 23:24:00 +08:00
  • 4a6f4862de Bring the jump back so the key warp can reach high ledges sijcdu 2026-10-07 23:14:52 +08:00
  • f549c03533 Hide the debug fly and level skip behind a 房★主★有★神★器★ easter-egg panel sijcdu 2026-10-07 23:10:41 +08:00
  • 44e4c3a751 Add a debug-only level skip overlay so testing level 3 does not require beating levels 1 and 2 sijcdu 2026-10-07 23:02:57 +08:00
  • 8127c787f8 Bullet rain is denser and its bullets are no longer stopped by anything sijcdu 2026-10-07 23:01:00 +08:00
  • acc7901c2a Add level 3: bullet rain from the sky, and ropes that only block bullets sijcdu 2026-10-07 22:51:56 +08:00
  • 8391e1c5da Remove the two patrolling enemies from level 2 sijcdu 2026-10-07 22:41:49 +08:00
  • defdf202e6 Bullet field: pierce-through and damaging, rings spaced 3 cells apart sijcdu 2026-10-07 22:38:07 +08:00
  • 35174b67ab Replace the firing bullet emitter with static bullet obstacles ringed around (12,12) sijcdu 2026-10-07 22:29:12 +08:00
  • 1b3d61793d Enemies no longer attack; add a fixed bullet-ring emitter and make lasers permanent obstacles sijcdu 2026-10-07 22:23:18 +08:00
  • 0d2bccc3a9 Monsters are now unkillable and fire a fixed bullet pattern; add periodic lasers sijcdu 2026-10-07 22:12:14 +08:00
  • 74e4bd1e97 Add patrolling enemies and link level 1 to level 2 sijcdu 2026-10-07 22:02:42 +08:00
  • 84020864cc Remove the level 2 scaffold at the user's request sijcdu 2026-10-07 21:25:07 +08:00
  • 81ffe989f6 Add a level 2 scaffold and make the level-clear screen load the next level sijcdu 2026-10-07 21:10:25 +08:00
  • 7c78a088a0 Add diamond collection and a level-clear door sijcdu 2026-10-07 21:04:58 +08:00
  • f67bd94605 Remove leftover key tile on the crate; damage keeps the player in place sijcdu 2026-10-07 20:56:54 +08:00
  • 19ab10de5f Add hazard spikes on the tree tops (grey spikes from the tileset atlas) sijcdu 2026-10-07 20:52:44 +08:00
  • 40340527b2 Move the key next to the spawn point so the throw/warp skill is reachable sijcdu 2026-10-07 20:43:11 +08:00
  • 31899f1003 Add README documenting controls, gameplay and how the requirements are met sijcdu 2026-10-07 20:39:34 +08:00
  • 9dffacd938 Initial commit: Godot 4.7 pixel platformer prototype sijcdu 2026-10-07 20:32:42 +08:00