-
8b6941fb9a
Add pickup/gameplay tweaks and ignore packaged zips
main
sijcdu
2026-10-07 23:41:22 +08:00
-
13b5a8edc7
Level 3: double the bullet rain density and bring the patrolling walkers back
sijcdu
2026-10-07 23:24:00 +08:00
-
4a6f4862de
Bring the jump back so the key warp can reach high ledges
sijcdu
2026-10-07 23:14:52 +08:00
-
f549c03533
Hide the debug fly and level skip behind a 房★主★有★神★器★ easter-egg panel
sijcdu
2026-10-07 23:10:41 +08:00
-
44e4c3a751
Add a debug-only level skip overlay so testing level 3 does not require beating levels 1 and 2
sijcdu
2026-10-07 23:02:57 +08:00
-
8127c787f8
Bullet rain is denser and its bullets are no longer stopped by anything
sijcdu
2026-10-07 23:01:00 +08:00
-
acc7901c2a
Add level 3: bullet rain from the sky, and ropes that only block bullets
sijcdu
2026-10-07 22:51:56 +08:00
-
8391e1c5da
Remove the two patrolling enemies from level 2
sijcdu
2026-10-07 22:41:49 +08:00
-
defdf202e6
Bullet field: pierce-through and damaging, rings spaced 3 cells apart
sijcdu
2026-10-07 22:38:07 +08:00
-
35174b67ab
Replace the firing bullet emitter with static bullet obstacles ringed around (12,12)
sijcdu
2026-10-07 22:29:12 +08:00
-
1b3d61793d
Enemies no longer attack; add a fixed bullet-ring emitter and make lasers permanent obstacles
sijcdu
2026-10-07 22:23:18 +08:00
-
0d2bccc3a9
Monsters are now unkillable and fire a fixed bullet pattern; add periodic lasers
sijcdu
2026-10-07 22:12:14 +08:00
-
74e4bd1e97
Add patrolling enemies and link level 1 to level 2
sijcdu
2026-10-07 22:02:42 +08:00
-
84020864cc
Remove the level 2 scaffold at the user's request
sijcdu
2026-10-07 21:25:07 +08:00
-
81ffe989f6
Add a level 2 scaffold and make the level-clear screen load the next level
sijcdu
2026-10-07 21:10:25 +08:00
-
7c78a088a0
Add diamond collection and a level-clear door
sijcdu
2026-10-07 21:04:58 +08:00
-
f67bd94605
Remove leftover key tile on the crate; damage keeps the player in place
sijcdu
2026-10-07 20:56:54 +08:00
-
19ab10de5f
Add hazard spikes on the tree tops (grey spikes from the tileset atlas)
sijcdu
2026-10-07 20:52:44 +08:00
-
40340527b2
Move the key next to the spawn point so the throw/warp skill is reachable
sijcdu
2026-10-07 20:43:11 +08:00
-
31899f1003
Add README documenting controls, gameplay and how the requirements are met
sijcdu
2026-10-07 20:39:34 +08:00
-
9dffacd938
Initial commit: Godot 4.7 pixel platformer prototype
sijcdu
2026-10-07 20:32:42 +08:00