Remove the two patrolling enemies from level 2
The user asked for them to be gone: level 2 was unwinnable and the walkers only added to the frustration. The walker prefab and script stay in the project so they can be placed again later.
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+1
-8
@@ -210,13 +210,6 @@ position = Vector2(331, 216)
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[node name="Enemies" type="Node2D" parent="Level/PrefabInstances" unique_id=93211253]
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[node name="Walker_01" parent="Level/PrefabInstances/Enemies" unique_id=2100888628 instance=ExtResource("18_walker")]
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position = Vector2(216, 216)
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[node name="Walker_02" parent="Level/PrefabInstances/Enemies" unique_id=1806208529 instance=ExtResource("18_walker")]
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position = Vector2(306, 216)
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start_direction = 1
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[node name="Laser_01" parent="Level/PrefabInstances/Enemies" unique_id=1298565970 instance=ExtResource("19_laser")]
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position = Vector2(187, 223)
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rotation = -1.5707964
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@@ -275,7 +268,7 @@ position = Vector2(219, 54)
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[node name="KeyGold_01" parent="Level/PrefabInstances/Collectibles" unique_id=2060959680 instance=ExtResource("16_3xffc")]
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z_index = 5
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position = Vector2(71, 182)
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position = Vector2(145, 220)
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[node name="Diamond_01" parent="Level/PrefabInstances/Collectibles" unique_id=909237898 instance=ExtResource("17_icuov")]
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z_index = 5
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