From 8391e1c5da1085ee792f1873f53dca8a92a4eca3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?sijcdu=E7=9A=84=E6=B8=B8=E6=88=8F?= Date: Wed, 7 Oct 2026 22:41:49 +0800 Subject: [PATCH] Remove the two patrolling enemies from level 2 The user asked for them to be gone: level 2 was unwinnable and the walkers only added to the frustration. The walker prefab and script stay in the project so they can be placed again later. --- scenes/level2.tscn | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/scenes/level2.tscn b/scenes/level2.tscn index 2f77426..bb2b14b 100644 --- a/scenes/level2.tscn +++ b/scenes/level2.tscn @@ -210,13 +210,6 @@ position = Vector2(331, 216) [node name="Enemies" type="Node2D" parent="Level/PrefabInstances" unique_id=93211253] -[node name="Walker_01" parent="Level/PrefabInstances/Enemies" unique_id=2100888628 instance=ExtResource("18_walker")] -position = Vector2(216, 216) - -[node name="Walker_02" parent="Level/PrefabInstances/Enemies" unique_id=1806208529 instance=ExtResource("18_walker")] -position = Vector2(306, 216) -start_direction = 1 - [node name="Laser_01" parent="Level/PrefabInstances/Enemies" unique_id=1298565970 instance=ExtResource("19_laser")] position = Vector2(187, 223) rotation = -1.5707964 @@ -275,7 +268,7 @@ position = Vector2(219, 54) [node name="KeyGold_01" parent="Level/PrefabInstances/Collectibles" unique_id=2060959680 instance=ExtResource("16_3xffc")] z_index = 5 -position = Vector2(71, 182) +position = Vector2(145, 220) [node name="Diamond_01" parent="Level/PrefabInstances/Collectibles" unique_id=909237898 instance=ExtResource("17_icuov")] z_index = 5