Remove the level 2 scaffold at the user's request

The user will build level 2 by hand in the Godot editor. main.tscn's LevelClear no longer points at a next scene, so the clear button falls back to restarting level 1. The scaffold is still in history at 81ffe98 and can be restored with: git checkout 81ffe98 -- scenes/level_2.tscn
This commit is contained in:
2026-10-07 21:25:07 +08:00
parent 81ffe989f6
commit 84020864cc
2 changed files with 0 additions and 89 deletions
-88
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@@ -1,88 +0,0 @@
[gd_scene load_steps=9 format=3]
[ext_resource type="Texture2D" path="res://assets/game/backgrounds/cloud_left.png" id="1_cloud1"]
[ext_resource type="Texture2D" path="res://assets/game/backgrounds/cloud_trees.png" id="2_cloud2"]
[ext_resource type="Texture2D" path="res://assets/game/backgrounds/cloud_hills.png" id="3_cloud3"]
[ext_resource type="Texture2D" path="res://assets/game/backgrounds/cloud_right.png" id="4_cloud4"]
[ext_resource type="TileSet" path="res://assets/game/tilesets/kenney_terrain_tileset.tres" id="5_tileset"]
[ext_resource type="PackedScene" path="res://scenes/player.tscn" id="6_player"]
[ext_resource type="PackedScene" path="res://scenes/hud.tscn" id="7_hud"]
[ext_resource type="PackedScene" path="res://scenes/death_screen.tscn" id="8_death"]
[ext_resource type="PackedScene" path="res://scenes/level_clear.tscn" id="9_clear"]
[ext_resource type="Script" path="res://scripts/hidden_passages.gd" id="10_hidden"]
[node name="Main" type="Node2D"]
[node name="HUD" parent="." instance=ExtResource("7_hud")]
[node name="DeathScreen" parent="." instance=ExtResource("8_death")]
[node name="LevelClear" parent="." instance=ExtResource("9_clear")]
[node name="Level" type="Node2D" parent="."]
[node name="Background" type="Node2D" parent="Level"]
[node name="SkyColor" type="Polygon2D" parent="Level/Background"]
z_index = -30
color = Color(0.8509804, 0.9411765, 0.9372549, 1)
polygon = PackedVector2Array(0, 0, 468, 0, 468, 270, 0, 270)
[node name="CloudBand_01" type="Sprite2D" parent="Level/Background"]
z_index = -20
texture_filter = 1
position = Vector2(12, 150)
texture = ExtResource("1_cloud1")
[node name="CloudBand_02" type="Sprite2D" parent="Level/Background"]
z_index = -20
texture_filter = 1
position = Vector2(36, 150)
texture = ExtResource("2_cloud2")
[node name="CloudBand_03" type="Sprite2D" parent="Level/Background"]
z_index = -20
texture_filter = 1
position = Vector2(60, 150)
texture = ExtResource("3_cloud3")
[node name="CloudBand_04" type="Sprite2D" parent="Level/Background"]
z_index = -20
texture_filter = 1
position = Vector2(84, 150)
texture = ExtResource("4_cloud4")
[node name="TerrainTileMaps" type="Node2D" parent="Level"]
script = ExtResource("10_hidden")
hidden_cells = []
[node name="TerrainBase" type="TileMapLayer" parent="Level/TerrainTileMaps"]
position = Vector2(9, 9)
tile_set = ExtResource("5_tileset")
[node name="TerrainDetailsA" type="TileMapLayer" parent="Level/TerrainTileMaps"]
position = Vector2(9, 9)
z_index = 1
tile_set = ExtResource("5_tileset")
[node name="TerrainDetailsB" type="TileMapLayer" parent="Level/TerrainTileMaps"]
position = Vector2(9, 9)
z_index = 2
tile_set = ExtResource("5_tileset")
[node name="ActorsAndCharacters" type="Node2D" parent="Level"]
[node name="Player" parent="Level/ActorsAndCharacters" instance=ExtResource("6_player")]
position = Vector2(102, 132)
[node name="PrefabInstances" type="Node2D" parent="Level"]
[node name="Structures" type="Node2D" parent="Level/PrefabInstances"]
[node name="Hazards" type="Node2D" parent="Level/PrefabInstances"]
[node name="Interactables" type="Node2D" parent="Level/PrefabInstances"]
[node name="Collectibles" type="Node2D" parent="Level/PrefabInstances"]
[node name="Signs" type="Node2D" parent="Level/PrefabInstances"]
-1
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@@ -25,7 +25,6 @@
[node name="DeathScreen" parent="." unique_id=1952687359 instance=ExtResource("22_death")]
[node name="LevelClear" parent="." instance=ExtResource("26_clear")]
next_level_scene = "res://scenes/level_2.tscn"
[node name="Level" type="Node2D" parent="." unique_id=1678372922]