Files
sijcdusmode/scenes/level_2.tscn
T
sijcdu 81ffe989f6 Add a level 2 scaffold and make the level-clear screen load the next level
level_clear.gd gained a next_level_scene export: empty reloads the current level, otherwise it changes to the given scene. Level 1 now points at res://scenes/level_2.tscn. level_2.tscn is an empty but complete level: background, three TileMapLayers wired to the same TileSet, player, HUD, death screen and level-clear screen, plus the empty prefab containers. Its hidden_passages script explicitly sets hidden_cells = [] so level 1's passage cells are not carved here.
2026-10-07 21:10:25 +08:00

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[gd_scene load_steps=9 format=3]
[ext_resource type="Texture2D" path="res://assets/game/backgrounds/cloud_left.png" id="1_cloud1"]
[ext_resource type="Texture2D" path="res://assets/game/backgrounds/cloud_trees.png" id="2_cloud2"]
[ext_resource type="Texture2D" path="res://assets/game/backgrounds/cloud_hills.png" id="3_cloud3"]
[ext_resource type="Texture2D" path="res://assets/game/backgrounds/cloud_right.png" id="4_cloud4"]
[ext_resource type="TileSet" path="res://assets/game/tilesets/kenney_terrain_tileset.tres" id="5_tileset"]
[ext_resource type="PackedScene" path="res://scenes/player.tscn" id="6_player"]
[ext_resource type="PackedScene" path="res://scenes/hud.tscn" id="7_hud"]
[ext_resource type="PackedScene" path="res://scenes/death_screen.tscn" id="8_death"]
[ext_resource type="PackedScene" path="res://scenes/level_clear.tscn" id="9_clear"]
[ext_resource type="Script" path="res://scripts/hidden_passages.gd" id="10_hidden"]
[node name="Main" type="Node2D"]
[node name="HUD" parent="." instance=ExtResource("7_hud")]
[node name="DeathScreen" parent="." instance=ExtResource("8_death")]
[node name="LevelClear" parent="." instance=ExtResource("9_clear")]
[node name="Level" type="Node2D" parent="."]
[node name="Background" type="Node2D" parent="Level"]
[node name="SkyColor" type="Polygon2D" parent="Level/Background"]
z_index = -30
color = Color(0.8509804, 0.9411765, 0.9372549, 1)
polygon = PackedVector2Array(0, 0, 468, 0, 468, 270, 0, 270)
[node name="CloudBand_01" type="Sprite2D" parent="Level/Background"]
z_index = -20
texture_filter = 1
position = Vector2(12, 150)
texture = ExtResource("1_cloud1")
[node name="CloudBand_02" type="Sprite2D" parent="Level/Background"]
z_index = -20
texture_filter = 1
position = Vector2(36, 150)
texture = ExtResource("2_cloud2")
[node name="CloudBand_03" type="Sprite2D" parent="Level/Background"]
z_index = -20
texture_filter = 1
position = Vector2(60, 150)
texture = ExtResource("3_cloud3")
[node name="CloudBand_04" type="Sprite2D" parent="Level/Background"]
z_index = -20
texture_filter = 1
position = Vector2(84, 150)
texture = ExtResource("4_cloud4")
[node name="TerrainTileMaps" type="Node2D" parent="Level"]
script = ExtResource("10_hidden")
hidden_cells = []
[node name="TerrainBase" type="TileMapLayer" parent="Level/TerrainTileMaps"]
position = Vector2(9, 9)
tile_set = ExtResource("5_tileset")
[node name="TerrainDetailsA" type="TileMapLayer" parent="Level/TerrainTileMaps"]
position = Vector2(9, 9)
z_index = 1
tile_set = ExtResource("5_tileset")
[node name="TerrainDetailsB" type="TileMapLayer" parent="Level/TerrainTileMaps"]
position = Vector2(9, 9)
z_index = 2
tile_set = ExtResource("5_tileset")
[node name="ActorsAndCharacters" type="Node2D" parent="Level"]
[node name="Player" parent="Level/ActorsAndCharacters" instance=ExtResource("6_player")]
position = Vector2(102, 132)
[node name="PrefabInstances" type="Node2D" parent="Level"]
[node name="Structures" type="Node2D" parent="Level/PrefabInstances"]
[node name="Hazards" type="Node2D" parent="Level/PrefabInstances"]
[node name="Interactables" type="Node2D" parent="Level/PrefabInstances"]
[node name="Collectibles" type="Node2D" parent="Level/PrefabInstances"]
[node name="Signs" type="Node2D" parent="Level/PrefabInstances"]