[gd_scene load_steps=9 format=3] [ext_resource type="Texture2D" path="res://assets/game/backgrounds/cloud_left.png" id="1_cloud1"] [ext_resource type="Texture2D" path="res://assets/game/backgrounds/cloud_trees.png" id="2_cloud2"] [ext_resource type="Texture2D" path="res://assets/game/backgrounds/cloud_hills.png" id="3_cloud3"] [ext_resource type="Texture2D" path="res://assets/game/backgrounds/cloud_right.png" id="4_cloud4"] [ext_resource type="TileSet" path="res://assets/game/tilesets/kenney_terrain_tileset.tres" id="5_tileset"] [ext_resource type="PackedScene" path="res://scenes/player.tscn" id="6_player"] [ext_resource type="PackedScene" path="res://scenes/hud.tscn" id="7_hud"] [ext_resource type="PackedScene" path="res://scenes/death_screen.tscn" id="8_death"] [ext_resource type="PackedScene" path="res://scenes/level_clear.tscn" id="9_clear"] [ext_resource type="Script" path="res://scripts/hidden_passages.gd" id="10_hidden"] [node name="Main" type="Node2D"] [node name="HUD" parent="." instance=ExtResource("7_hud")] [node name="DeathScreen" parent="." instance=ExtResource("8_death")] [node name="LevelClear" parent="." instance=ExtResource("9_clear")] [node name="Level" type="Node2D" parent="."] [node name="Background" type="Node2D" parent="Level"] [node name="SkyColor" type="Polygon2D" parent="Level/Background"] z_index = -30 color = Color(0.8509804, 0.9411765, 0.9372549, 1) polygon = PackedVector2Array(0, 0, 468, 0, 468, 270, 0, 270) [node name="CloudBand_01" type="Sprite2D" parent="Level/Background"] z_index = -20 texture_filter = 1 position = Vector2(12, 150) texture = ExtResource("1_cloud1") [node name="CloudBand_02" type="Sprite2D" parent="Level/Background"] z_index = -20 texture_filter = 1 position = Vector2(36, 150) texture = ExtResource("2_cloud2") [node name="CloudBand_03" type="Sprite2D" parent="Level/Background"] z_index = -20 texture_filter = 1 position = Vector2(60, 150) texture = ExtResource("3_cloud3") [node name="CloudBand_04" type="Sprite2D" parent="Level/Background"] z_index = -20 texture_filter = 1 position = Vector2(84, 150) texture = ExtResource("4_cloud4") [node name="TerrainTileMaps" type="Node2D" parent="Level"] script = ExtResource("10_hidden") hidden_cells = [] [node name="TerrainBase" type="TileMapLayer" parent="Level/TerrainTileMaps"] position = Vector2(9, 9) tile_set = ExtResource("5_tileset") [node name="TerrainDetailsA" type="TileMapLayer" parent="Level/TerrainTileMaps"] position = Vector2(9, 9) z_index = 1 tile_set = ExtResource("5_tileset") [node name="TerrainDetailsB" type="TileMapLayer" parent="Level/TerrainTileMaps"] position = Vector2(9, 9) z_index = 2 tile_set = ExtResource("5_tileset") [node name="ActorsAndCharacters" type="Node2D" parent="Level"] [node name="Player" parent="Level/ActorsAndCharacters" instance=ExtResource("6_player")] position = Vector2(102, 132) [node name="PrefabInstances" type="Node2D" parent="Level"] [node name="Structures" type="Node2D" parent="Level/PrefabInstances"] [node name="Hazards" type="Node2D" parent="Level/PrefabInstances"] [node name="Interactables" type="Node2D" parent="Level/PrefabInstances"] [node name="Collectibles" type="Node2D" parent="Level/PrefabInstances"] [node name="Signs" type="Node2D" parent="Level/PrefabInstances"]