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sijcdu 9dffacd938 Initial commit: Godot 4.7 pixel platformer prototype
Player: move/jump (Space), test flight (F, debug builds only). Key: pickup, hold S to aim with live trajectory preview, release to throw, W to warp to the thrown key. Spring bounce. Spikes deal damage. 3-heart health, Z consumes a heal item for +1 heart and a 5s shield. HUD with hearts and item count. Death screen with fade-to-black and restart. Hidden passages. Assets: Kenney Pixel Platformer (CC0).
2026-10-07 20:32:42 +08:00

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[gd_scene load_steps=5 format=3]
[ext_resource type="Texture2D" path="res://assets/game/tilesets/kenney_tiles_atlas.png" id="1_atlas"]
[ext_resource type="Script" path="res://scripts/key.gd" id="2_key"]
[sub_resource type="AtlasTexture" id="AtlasTexture_key"]
atlas = ExtResource("1_atlas")
region = Rect2(126, 18, 18, 18)
[sub_resource type="CircleShape2D" id="Shape_pickup"]
radius = 7.0
[node name="KeyGold" type="Area2D"]
collision_layer = 16
collision_mask = 2
script = ExtResource("2_key")
[node name="Sprite" type="Sprite2D" parent="."]
texture_filter = 1
texture = SubResource("AtlasTexture_key")
[node name="PickupArea" type="CollisionShape2D" parent="."]
shape = SubResource("Shape_pickup")