Remove the level 2 scaffold at the user's request
The user will build level 2 by hand in the Godot editor. main.tscn's LevelClear no longer points at a next scene, so the clear button falls back to restarting level 1. The scaffold is still in history at81ffe98and can be restored with: git checkout81ffe98-- scenes/level_2.tscn
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@@ -25,7 +25,6 @@
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[node name="DeathScreen" parent="." unique_id=1952687359 instance=ExtResource("22_death")]
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[node name="LevelClear" parent="." instance=ExtResource("26_clear")]
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next_level_scene = "res://scenes/level_2.tscn"
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[node name="Level" type="Node2D" parent="." unique_id=1678372922]
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