Remove the level 2 scaffold at the user's request

The user will build level 2 by hand in the Godot editor. main.tscn's LevelClear no longer points at a next scene, so the clear button falls back to restarting level 1. The scaffold is still in history at 81ffe98 and can be restored with: git checkout 81ffe98 -- scenes/level_2.tscn
This commit is contained in:
2026-10-07 21:25:07 +08:00
parent 81ffe989f6
commit 84020864cc
2 changed files with 0 additions and 89 deletions
-1
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@@ -25,7 +25,6 @@
[node name="DeathScreen" parent="." unique_id=1952687359 instance=ExtResource("22_death")]
[node name="LevelClear" parent="." instance=ExtResource("26_clear")]
next_level_scene = "res://scenes/level_2.tscn"
[node name="Level" type="Node2D" parent="." unique_id=1678372922]