Files
2026-10-07 19:35:15 +08:00

24 lines
555 B
GDScript

extends Label
# Called when the node enters the scene tree for the first time.
func _ready():
visible = false
var goal = get_tree().get_first_node_in_group("goal")
if goal:
goal.win.connect(_on_win)
func _on_win():
visible = true
text = "你赢了!"
var player = get_tree().get_first_node_in_group("player")
if player:
player.set_physics_process(false)
player.velocity = Vector2.ZERO
# Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass