24 lines
555 B
GDScript
24 lines
555 B
GDScript
extends Label
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# Called when the node enters the scene tree for the first time.
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func _ready():
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visible = false
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var goal = get_tree().get_first_node_in_group("goal")
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if goal:
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goal.win.connect(_on_win)
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func _on_win():
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visible = true
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text = "你赢了!"
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var player = get_tree().get_first_node_in_group("player")
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if player:
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player.set_physics_process(false)
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player.velocity = Vector2.ZERO
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# Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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