第一次提交作业

This commit is contained in:
2026-10-07 19:35:15 +08:00
commit b3fdeabc44
567 changed files with 12412 additions and 0 deletions
+16
View File
@@ -0,0 +1,16 @@
extends Area2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass
func _on_body_entered(body: Node2D) -> void:
if body.is_in_group("hazard"):
if body.has_method("take_damage"):
body.take_damage()
# Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
@@ -0,0 +1 @@
uid://3ugbvq1iadqi
+19
View File
@@ -0,0 +1,19 @@
[gd_scene load_steps=3 format=3]
[ext_resource type="Texture2D" path="res://assets/game/obstacles/spikes_double.png" id="1_texture"]
[sub_resource type="RectangleShape2D" id="Shape_spikes"]
size = Vector2(14, 6)
[node name="SpikesDouble" type="Area2D" groups=["hazard"]]
collision_layer = 4
collision_mask = 2
[node name="Sprite" type="Sprite2D" parent="."]
texture_filter = 1
texture = ExtResource("1_texture")
[node name="DetectionArea" type="CollisionShape2D" parent="."]
position = Vector2(0, 4)
shape = SubResource("Shape_spikes")