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Platform-Jump/scenes/prefabs/hazards/spikes_double.gd
T
2026-10-03 15:29:06 +08:00

11 lines
177 B
GDScript

extends Area2D
var damage = 1
func _ready():
body_entered.connect(_on_body_entered)
func _on_body_entered(body):
if body.is_in_group("player"):
body.take_damage(damage)