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Initial commit
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extends Area2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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body_entered.connect(take_damage)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func take_damage(body):
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if body.is_in_group("player"):
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body.take_damage(1)
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if body.health <= 0:
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return
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body.global_position = body.respownpoint
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