Files
Platform-Jump/scenes/void.gd
T
2026-10-03 15:29:06 +08:00

19 lines
416 B
GDScript

extends Area2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
body_entered.connect(take_damage)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func take_damage(body):
if body.is_in_group("player"):
body.take_damage(1)
if body.health <= 0:
return
body.global_position = body.respownpoint