Initial commit

This commit is contained in:
SEISYUNLie
2026-10-03 15:29:06 +08:00
commit ba36357b90
621 changed files with 13821 additions and 0 deletions
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extends Area2D
var ok = true
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
body_entered.connect(_in)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _in(body):
if body.is_in_group("player") and body.velocity.y > 0 and ok :
body.velocity.y = -300
body.reset_jump()
ok = false
get_tree().create_timer(0.2).timeout.connect(reset)
func reset():
ok = true
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uid://dffa4gfegesjp
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[gd_scene format=3 uid="uid://jbye06it1ov5"]
[ext_resource type="Script" uid="uid://dffa4gfegesjp" path="res://scenes/prefabs/interactables/spring_red.gd" id="1_i3l3r"]
[ext_resource type="Texture2D" uid="uid://b7wkoed3ty7em" path="res://assets/game/interactables/spring_red.png" id="1_texture"]
[sub_resource type="RectangleShape2D" id="Shape_spring"]
size = Vector2(14, 6)
[node name="SpringRed" type="Area2D" unique_id=742449581 groups=["spring"]]
collision_layer = 8
collision_mask = 2
script = ExtResource("1_i3l3r")
[node name="Sprite" type="Sprite2D" parent="." unique_id=183929814]
texture_filter = 1
texture = ExtResource("1_texture")
[node name="ActivationArea" type="CollisionShape2D" parent="." unique_id=716768850]
position = Vector2(0, -2)
shape = SubResource("Shape_spring")