Files
Platform-Jump/scenes/prefabs/interactables/spring_red.gd
T
2026-10-03 15:29:06 +08:00

22 lines
488 B
GDScript

extends Area2D
var ok = true
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
body_entered.connect(_in)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _in(body):
if body.is_in_group("player") and body.velocity.y > 0 and ok :
body.velocity.y = -300
body.reset_jump()
ok = false
get_tree().create_timer(0.2).timeout.connect(reset)
func reset():
ok = true