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Initial commit
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extends Area2D
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@export var label:Label
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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body_entered.connect(win)
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label.visible = false
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func win(body):
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if body.is_in_group("player"):
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label.visible = true
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body.set_physics_process(false)
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body.velocity = Vector2.ZERO
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