Files
Platform-Jump/scenes/goal.gd
T
2026-10-03 15:29:06 +08:00

19 lines
436 B
GDScript

extends Area2D
@export var label:Label
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
body_entered.connect(win)
label.visible = false
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func win(body):
if body.is_in_group("player"):
label.visible = true
body.set_physics_process(false)
body.velocity = Vector2.ZERO