Files
2026-10-07 17:58:02 +08:00

26 lines
703 B
GDScript

extends Area2D
@onready var animated = $AnimatedSprite2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
animated.play("IDLE")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
if body.is_in_group("Player"):
if animated.animation != "END":
animated.play("END")
await animated.animation_finished
call_deferred("go_to_next_level")
func go_to_next_level():
var player = get_tree().get_first_node_in_group("Player")
if player:
Global.player_HP = player.HP
get_tree().change_scene_to_file("res://scene/entities/level_2.tscn")