extends Area2D @onready var animated = $AnimatedSprite2D # Called when the node enters the scene tree for the first time. func _ready() -> void: animated.play("IDLE") # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_body_entered(body: Node2D) -> void: if body.is_in_group("Player"): if animated.animation != "END": animated.play("END") await animated.animation_finished call_deferred("go_to_next_level") func go_to_next_level(): var player = get_tree().get_first_node_in_group("Player") if player: Global.player_HP = player.HP get_tree().change_scene_to_file("res://scene/entities/level_2.tscn")