Files
2026-10-07 17:58:02 +08:00

26 lines
670 B
GDScript

extends Area2D
@export var SPEED : float = 450.0
@export var timing : float = 4.0
var target_pos : Vector2
var direction : Vector2 = Vector2.RIGHT
func _ready() -> void:
add_to_group("bullet")
direction = (target_pos - global_position).normalized()
await get_tree().create_timer(timing).timeout
queue_free()
func _process(delta: float) -> void:
global_position += direction * SPEED * delta
func _on_body_entered(body: Node2D) -> void:
if body.is_in_group("enemy") or body.is_in_group("wall") or body.is_in_group("blcok"):
if body.has_method("take_damage"):
body.take_damage(10,0.55,0.4)
queue_free()
elif body.is_in_group("wall"):
queue_free()