extends Area2D @export var SPEED : float = 450.0 @export var timing : float = 4.0 var target_pos : Vector2 var direction : Vector2 = Vector2.RIGHT func _ready() -> void: add_to_group("bullet") direction = (target_pos - global_position).normalized() await get_tree().create_timer(timing).timeout queue_free() func _process(delta: float) -> void: global_position += direction * SPEED * delta func _on_body_entered(body: Node2D) -> void: if body.is_in_group("enemy") or body.is_in_group("wall") or body.is_in_group("blcok"): if body.has_method("take_damage"): body.take_damage(10,0.55,0.4) queue_free() elif body.is_in_group("wall"): queue_free()