f67bd94605
The key object moved next to the spawn, so the key tile painted at cell (10,8) (on top of the crate tile) was left behind and rendered a second key. Cleared it by setting that record's source_id to -1, which is a same-length edit inside the base64 tile_map_data. Also hurt() no longer teleports to the spawn point, it only drains a heart and grants brief i-frames; only dying returns the player to the spawn.