9dffacd938
Player: move/jump (Space), test flight (F, debug builds only). Key: pickup, hold S to aim with live trajectory preview, release to throw, W to warp to the thrown key. Spring bounce. Spikes deal damage. 3-heart health, Z consumes a heal item for +1 heart and a 5s shield. HUD with hearts and item count. Death screen with fade-to-black and restart. Hidden passages. Assets: Kenney Pixel Platformer (CC0).
19 lines
520 B
Plaintext
19 lines
520 B
Plaintext
[gd_scene load_steps=3 format=3]
|
|
|
|
[ext_resource type="Texture2D" path="res://assets/game/collectibles/coin_gold_thin.png" id="1_texture"]
|
|
|
|
[sub_resource type="RectangleShape2D" id="Shape_coin"]
|
|
size = Vector2(7, 13)
|
|
|
|
[node name="CoinGoldThin" type="Area2D" groups=["collectible"]]
|
|
collision_layer = 16
|
|
collision_mask = 2
|
|
|
|
[node name="Sprite" type="Sprite2D" parent="."]
|
|
texture_filter = 1
|
|
texture = ExtResource("1_texture")
|
|
|
|
[node name="PickupArea" type="CollisionShape2D" parent="."]
|
|
shape = SubResource("Shape_coin")
|
|
|