acc7901c2a
The tileset gained a second physics layer (collision_layer 2) and the rope tile (11,4) now carries its 18x6 polygon on that layer instead of layer 0, so it is invisible to anything that does not ask for layer 2. The player's mask stays 1 and the key copies it, so both fall straight through ropes; the bullet probe mask went from 1 to 3 so falling bullets are stopped by them. New bullet_rain prefab drops bullets at random x across the level on a jittered timer, sparse by default (1.0s +- 0.6s), and level 3 places one spanning the whole width. Level 3 has no lasers, and level 2's clear screen now leads into it.
270 lines
8.4 KiB
Plaintext
270 lines
8.4 KiB
Plaintext
[gd_resource type="TileSet" format=3 uid="uid://dkowcf1ljh41j"]
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[ext_resource type="Texture2D" uid="uid://ckk10wvdopu3l" path="res://assets/game/tilesets/kenney_tiles_atlas.png" id="1_74lvc"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_afvjv"]
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texture = ExtResource("1_74lvc")
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texture_region_size = Vector2i(18, 18)
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use_texture_padding = false
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0:0/0 = 0
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1:0/0 = 0
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2:0/0 = 0
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3:0/0 = 0
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4:0/0 = 0
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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5:0/0 = 0
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5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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6:0/0 = 0
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7:0/0 = 0
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8:0/0 = 0
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9:0/0 = 0
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9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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10:0/0 = 0
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10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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11:0/0 = 0
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12:0/0 = 0
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13:0/0 = 0
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14:0/0 = 0
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15:0/0 = 0
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16:0/0 = 0
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17:0/0 = 0
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17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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18:0/0 = 0
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18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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19:0/0 = 0
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19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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0:1/0 = 0
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1:1/0 = 0
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1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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2:1/0 = 0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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3:1/0 = 0
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3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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4:1/0 = 0
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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5:1/0 = 0
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5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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6:1/0 = 0
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7:1/0 = 0
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8:1/0 = 0
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9:1/0 = 0
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9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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10:1/0 = 0
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11:1/0 = 0
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12:1/0 = 0
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13:1/0 = 0
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14:1/0 = 0
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15:1/0 = 0
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16:1/0 = 0
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17:1/0 = 0
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17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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18:1/0 = 0
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18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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19:1/0 = 0
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19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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0:2/0 = 0
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0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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1:2/0 = 0
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1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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2:2/0 = 0
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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3:2/0 = 0
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3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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4:2/0 = 0
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5:2/0 = 0
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6:2/0 = 0
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7:2/0 = 0
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8:2/0 = 0
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9:2/0 = 0
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10:2/0 = 0
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11:2/0 = 0
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12:2/0 = 0
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13:2/0 = 0
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14:2/0 = 0
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15:2/0 = 0
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16:2/0 = 0
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17:2/0 = 0
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17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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18:2/0 = 0
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18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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19:2/0 = 0
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19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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0:3/0 = 0
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0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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1:3/0 = 0
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1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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2:3/0 = 0
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2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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3:3/0 = 0
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3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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4:3/0 = 0
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5:3/0 = 0
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6:3/0 = 0
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7:3/0 = 0
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8:3/0 = 0
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9:3/0 = 0
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10:3/0 = 0
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11:3/0 = 0
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12:3/0 = 0
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13:3/0 = 0
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14:3/0 = 0
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15:3/0 = 0
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16:3/0 = 0
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17:3/0 = 0
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17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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18:3/0 = 0
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18:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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19:3/0 = 0
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19:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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0:4/0 = 0
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0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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1:4/0 = 0
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1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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2:4/0 = 0
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2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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3:4/0 = 0
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3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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4:4/0 = 0
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5:4/0 = 0
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6:4/0 = 0
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7:4/0 = 0
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8:4/0 = 0
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9:4/0 = 0
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10:4/0 = 0
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11:4/0 = 0
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11:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-9, -3, 9, -3, 9, 3, -9, 3)
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12:4/0 = 0
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13:4/0 = 0
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14:4/0 = 0
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15:4/0 = 0
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16:4/0 = 0
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16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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17:4/0 = 0
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17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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18:4/0 = 0
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18:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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19:4/0 = 0
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19:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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0:5/0 = 0
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0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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1:5/0 = 0
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1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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2:5/0 = 0
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2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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3:5/0 = 0
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3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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4:5/0 = 0
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4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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5:5/0 = 0
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6:5/0 = 0
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7:5/0 = 0
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8:5/0 = 0
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9:5/0 = 0
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10:5/0 = 0
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11:5/0 = 0
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12:5/0 = 0
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13:5/0 = 0
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14:5/0 = 0
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15:5/0 = 0
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16:5/0 = 0
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16:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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17:5/0 = 0
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17:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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18:5/0 = 0
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18:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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19:5/0 = 0
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0:6/0 = 0
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0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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1:6/0 = 0
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1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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2:6/0 = 0
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2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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3:6/0 = 0
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3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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4:6/0 = 0
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5:6/0 = 0
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6:6/0 = 0
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7:6/0 = 0
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8:6/0 = 0
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9:6/0 = 0
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10:6/0 = 0
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11:6/0 = 0
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11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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12:6/0 = 0
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13:6/0 = 0
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14:6/0 = 0
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15:6/0 = 0
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16:6/0 = 0
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17:6/0 = 0
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17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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18:6/0 = 0
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19:6/0 = 0
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0:7/0 = 0
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0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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1:7/0 = 0
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1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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2:7/0 = 0
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2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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3:7/0 = 0
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3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
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4:7/0 = 0
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5:7/0 = 0
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6:7/0 = 0
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6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, -5, -9, -5)
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6:7/0/physics_layer_0/polygon_0/one_way = true
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6:7/0/physics_layer_0/polygon_0/one_way_margin = 2.0
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7:7/0 = 0
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7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, -5, -9, -5)
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7:7/0/physics_layer_0/polygon_0/one_way = true
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7:7/0/physics_layer_0/polygon_0/one_way_margin = 2.0
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8:7/0 = 0
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9:7/0 = 0
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10:7/0 = 0
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11:7/0 = 0
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12:7/0 = 0
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13:7/0 = 0
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13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, -5, -9, -5)
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13:7/0/physics_layer_0/polygon_0/one_way = true
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13:7/0/physics_layer_0/polygon_0/one_way_margin = 2.0
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14:7/0 = 0
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14:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, -5, -9, -5)
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14:7/0/physics_layer_0/polygon_0/one_way = true
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14:7/0/physics_layer_0/polygon_0/one_way_margin = 2.0
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15:7/0 = 0
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15:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, -5, -9, -5)
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15:7/0/physics_layer_0/polygon_0/one_way = true
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15:7/0/physics_layer_0/polygon_0/one_way_margin = 2.0
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16:7/0 = 0
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16:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, -5, -9, -5)
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16:7/0/physics_layer_0/polygon_0/one_way = true
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16:7/0/physics_layer_0/polygon_0/one_way_margin = 2.0
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17:7/0 = 0
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18:7/0 = 0
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19:7/0 = 0
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0:8/0 = 0
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1:8/0 = 0
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2:8/0 = 0
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3:8/0 = 0
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4:8/0 = 0
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5:8/0 = 0
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6:8/0 = 0
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7:8/0 = 0
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8:8/0 = 0
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9:8/0 = 0
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10:8/0 = 0
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11:8/0 = 0
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12:8/0 = 0
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13:8/0 = 0
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14:8/0 = 0
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15:8/0 = 0
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16:8/0 = 0
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17:8/0 = 0
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18:8/0 = 0
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19:8/0 = 0
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[resource]
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tile_size = Vector2i(18, 18)
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physics_layer_0/collision_layer = 1
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physics_layer_1/collision_layer = 2
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sources/0 = SubResource("TileSetAtlasSource_afvjv")
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