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sijcdusmode/scenes/hud.tscn
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sijcdu 9dffacd938 Initial commit: Godot 4.7 pixel platformer prototype
Player: move/jump (Space), test flight (F, debug builds only). Key: pickup, hold S to aim with live trajectory preview, release to throw, W to warp to the thrown key. Spring bounce. Spikes deal damage. 3-heart health, Z consumes a heal item for +1 heart and a 5s shield. HUD with hearts and item count. Death screen with fade-to-black and restart. Hidden passages. Assets: Kenney Pixel Platformer (CC0).
2026-10-07 20:32:42 +08:00

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[gd_scene load_steps=6 format=3]
[ext_resource type="Texture2D" path="res://assets/game/tilesets/kenney_tiles_atlas.png" id="1_atlas"]
[ext_resource type="Texture2D" path="res://assets/game/collectibles/coin_gold_round.png" id="2_coin"]
[ext_resource type="Script" path="res://scripts/hud.gd" id="3_hud"]
[sub_resource type="AtlasTexture" id="AtlasTexture_heart_full"]
atlas = ExtResource("1_atlas")
region = Rect2(72, 36, 18, 18)
[sub_resource type="AtlasTexture" id="AtlasTexture_heart_empty"]
atlas = ExtResource("1_atlas")
region = Rect2(108, 36, 18, 18)
[node name="HUD" type="CanvasLayer"]
script = ExtResource("3_hud")
full_heart_texture = SubResource("AtlasTexture_heart_full")
empty_heart_texture = SubResource("AtlasTexture_heart_empty")
[node name="Heart1" type="TextureRect" parent="."]
offset_left = 8.0
offset_top = 6.0
offset_right = 26.0
offset_bottom = 24.0
texture = SubResource("AtlasTexture_heart_full")
[node name="Heart2" type="TextureRect" parent="."]
offset_left = 28.0
offset_top = 6.0
offset_right = 46.0
offset_bottom = 24.0
texture = SubResource("AtlasTexture_heart_full")
[node name="Heart3" type="TextureRect" parent="."]
offset_left = 48.0
offset_top = 6.0
offset_right = 66.0
offset_bottom = 24.0
texture = SubResource("AtlasTexture_heart_full")
[node name="CoinIcon" type="TextureRect" parent="."]
offset_left = 9.0
offset_top = 27.0
offset_right = 27.0
offset_bottom = 45.0
texture = ExtResource("2_coin")
[node name="CountLabel" type="Label" parent="."]
offset_left = 30.0
offset_top = 26.0
offset_right = 110.0
offset_bottom = 46.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_font_sizes/font_size = 12
text = "x0"
[node name="ShieldLabel" type="Label" parent="."]
offset_left = 8.0
offset_top = 46.0
offset_right = 160.0
offset_bottom = 66.0
theme_override_colors/font_color = Color(0.55, 0.9, 1, 1)
theme_override_font_sizes/font_size = 12
text = ""