Files
sijcdusmode/scripts
sijcdu 35174b67ab Replace the firing bullet emitter with static bullet obstacles ringed around (12,12)
The user did not want anything firing: the bullets should simply exist in the air as fixed obstacles. bullet_ring (the emitter) is deleted and bullet_field takes its place. bullet_field generates concentric rings of frozen bullets centred on itself, radii given in cells (default 5/10/15), and skips bullets that fall outside the level bounds or land inside solid tiles so nothing is buried in the terrain. Each bullet is a StaticBody2D on the world layer, so it blocks the player and can be stood on; damage defaults to 0 (pure obstacle) and can be raised to turn them into hazards.
2026-10-07 22:29:12 +08:00
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