[gd_scene load_steps=5 format=3] [ext_resource type="Texture2D" path="res://assets/game/tilesets/kenney_tiles_atlas.png" id="1_atlas"] [ext_resource type="Script" path="res://scripts/door.gd" id="2_door"] [sub_resource type="AtlasTexture" id="AtlasTexture_door"] atlas = ExtResource("1_atlas") region = Rect2(180, 108, 18, 18) [sub_resource type="RectangleShape2D" id="Shape_door"] size = Vector2(18, 18) [node name="Door" type="Area2D" groups=["door"]] collision_layer = 8 collision_mask = 2 script = ExtResource("2_door") [node name="Sprite" type="Sprite2D" parent="."] texture_filter = 1 texture = SubResource("AtlasTexture_door") [node name="TriggerArea" type="CollisionShape2D" parent="."] shape = SubResource("Shape_door")