[gd_scene load_steps=5 format=3] [ext_resource type="Texture2D" path="res://assets/game/tilesets/kenney_tiles_atlas.png" id="1_atlas"] [ext_resource type="Script" path="res://scripts/hazard.gd" id="2_hazard"] [sub_resource type="AtlasTexture" id="AtlasTexture_spikes"] atlas = ExtResource("1_atlas") region = Rect2(144, 54, 18, 18) [sub_resource type="RectangleShape2D" id="Shape_spikes"] size = Vector2(16, 8) [node name="SpikesGrey" type="Area2D" groups=["hazard"]] collision_layer = 4 collision_mask = 2 script = ExtResource("2_hazard") erase_placeholder_tile = true [node name="Sprite" type="Sprite2D" parent="."] texture_filter = 1 texture = SubResource("AtlasTexture_spikes") [node name="DetectionArea" type="CollisionShape2D" parent="."] position = Vector2(0, 4) shape = SubResource("Shape_spikes")