extends Area2D ## 钻石:走过去自动收集,集齐后碰门过关 @export var erase_placeholder_tile: bool = true func _ready() -> void: body_entered.connect(_on_body_entered) if erase_placeholder_tile: _erase_placeholder_tile() func _on_body_entered(body: Node2D) -> void: if body.has_method("add_diamond"): body.add_diamond() queue_free() func _erase_placeholder_tile() -> void: var root: Node = owner if owner != null else get_parent() if root == null: return for layer in root.find_children("*", "TileMapLayer", true, false): var cell: Vector2i = layer.local_to_map(layer.to_local(global_position)) if layer.get_cell_source_id(cell) != -1: layer.erase_cell(cell)