[gd_scene load_steps=5 format=3] [ext_resource type="Texture2D" path="res://assets/game/vegetation/mushroom_red.png" id="1_tex"] [ext_resource type="Script" path="res://scripts/walker.gd" id="2_walker"] [sub_resource type="RectangleShape2D" id="Shape_body"] size = Vector2(12, 16) [sub_resource type="RectangleShape2D" id="Shape_touch"] size = Vector2(16, 16) [node name="Walker" type="CharacterBody2D" groups=["enemy"]] z_index = 5 collision_layer = 4 collision_mask = 1 script = ExtResource("2_walker") [node name="Sprite" type="Sprite2D" parent="."] texture_filter = 1 texture = ExtResource("1_tex") [node name="Collision" type="CollisionShape2D" parent="."] shape = SubResource("Shape_body") [node name="FloorProbe" type="RayCast2D" parent="."] position = Vector2(-6, 7) target_position = Vector2(0, 9) collision_mask = 1 [node name="TouchArea" type="Area2D" parent="."] collision_layer = 0 collision_mask = 2 [node name="TouchShape" type="CollisionShape2D" parent="TouchArea"] shape = SubResource("Shape_touch")