[gd_scene load_steps=4 format=3] [ext_resource type="Script" path="res://scripts/bullet.gd" id="1_bullet"] [sub_resource type="CircleShape2D" id="Shape_bullet"] radius = 3.0 [node name="Bullet" type="Area2D" groups=["bullet"]] collision_layer = 4 collision_mask = 2 script = ExtResource("1_bullet") [node name="Sprite" type="Sprite2D" parent="."] texture_filter = 1 [node name="HitBox" type="CollisionShape2D" parent="."] shape = SubResource("Shape_bullet") [node name="Probe" type="RayCast2D" parent="."] collision_mask = 1 target_position = Vector2(-12, 0)