[gd_resource type="TileSet" format=3 uid="uid://dkowcf1ljh41j"] [ext_resource type="Texture2D" uid="uid://ckk10wvdopu3l" path="res://assets/game/tilesets/kenney_tiles_atlas.png" id="1_74lvc"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_afvjv"] texture = ExtResource("1_74lvc") texture_region_size = Vector2i(18, 18) use_texture_padding = false 0:0/0 = 0 1:0/0 = 0 2:0/0 = 0 3:0/0 = 0 4:0/0 = 0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 5:0/0 = 0 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 6:0/0 = 0 7:0/0 = 0 8:0/0 = 0 9:0/0 = 0 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 10:0/0 = 0 10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 11:0/0 = 0 12:0/0 = 0 13:0/0 = 0 14:0/0 = 0 15:0/0 = 0 16:0/0 = 0 17:0/0 = 0 17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 18:0/0 = 0 18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 19:0/0 = 0 19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 0:1/0 = 0 1:1/0 = 0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 2:1/0 = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 3:1/0 = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 4:1/0 = 0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 5:1/0 = 0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 6:1/0 = 0 7:1/0 = 0 8:1/0 = 0 9:1/0 = 0 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 10:1/0 = 0 11:1/0 = 0 12:1/0 = 0 13:1/0 = 0 14:1/0 = 0 15:1/0 = 0 16:1/0 = 0 17:1/0 = 0 17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 18:1/0 = 0 18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 19:1/0 = 0 19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 0:2/0 = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 1:2/0 = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 2:2/0 = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 3:2/0 = 0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 4:2/0 = 0 5:2/0 = 0 6:2/0 = 0 7:2/0 = 0 8:2/0 = 0 9:2/0 = 0 10:2/0 = 0 11:2/0 = 0 12:2/0 = 0 13:2/0 = 0 14:2/0 = 0 15:2/0 = 0 16:2/0 = 0 17:2/0 = 0 17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 18:2/0 = 0 18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 19:2/0 = 0 19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 0:3/0 = 0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 1:3/0 = 0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 2:3/0 = 0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 3:3/0 = 0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 4:3/0 = 0 5:3/0 = 0 6:3/0 = 0 7:3/0 = 0 8:3/0 = 0 9:3/0 = 0 10:3/0 = 0 11:3/0 = 0 12:3/0 = 0 13:3/0 = 0 14:3/0 = 0 15:3/0 = 0 16:3/0 = 0 17:3/0 = 0 17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 18:3/0 = 0 18:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 19:3/0 = 0 19:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 0:4/0 = 0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 1:4/0 = 0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 2:4/0 = 0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 3:4/0 = 0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 4:4/0 = 0 5:4/0 = 0 6:4/0 = 0 7:4/0 = 0 8:4/0 = 0 9:4/0 = 0 10:4/0 = 0 11:4/0 = 0 12:4/0 = 0 13:4/0 = 0 14:4/0 = 0 15:4/0 = 0 16:4/0 = 0 16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 17:4/0 = 0 17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 18:4/0 = 0 18:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 19:4/0 = 0 19:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 0:5/0 = 0 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 1:5/0 = 0 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 2:5/0 = 0 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 3:5/0 = 0 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 4:5/0 = 0 4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 5:5/0 = 0 6:5/0 = 0 7:5/0 = 0 8:5/0 = 0 9:5/0 = 0 10:5/0 = 0 11:5/0 = 0 12:5/0 = 0 13:5/0 = 0 14:5/0 = 0 15:5/0 = 0 16:5/0 = 0 16:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 17:5/0 = 0 17:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 18:5/0 = 0 18:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 19:5/0 = 0 0:6/0 = 0 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 1:6/0 = 0 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 2:6/0 = 0 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 3:6/0 = 0 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 4:6/0 = 0 5:6/0 = 0 6:6/0 = 0 7:6/0 = 0 8:6/0 = 0 9:6/0 = 0 10:6/0 = 0 11:6/0 = 0 11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 12:6/0 = 0 13:6/0 = 0 14:6/0 = 0 15:6/0 = 0 16:6/0 = 0 17:6/0 = 0 17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 18:6/0 = 0 19:6/0 = 0 0:7/0 = 0 0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 1:7/0 = 0 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 2:7/0 = 0 2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 3:7/0 = 0 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9) 4:7/0 = 0 5:7/0 = 0 6:7/0 = 0 6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, -5, -9, -5) 6:7/0/physics_layer_0/polygon_0/one_way = true 6:7/0/physics_layer_0/polygon_0/one_way_margin = 2.0 7:7/0 = 0 7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, -5, -9, -5) 7:7/0/physics_layer_0/polygon_0/one_way = true 7:7/0/physics_layer_0/polygon_0/one_way_margin = 2.0 8:7/0 = 0 9:7/0 = 0 10:7/0 = 0 11:7/0 = 0 12:7/0 = 0 13:7/0 = 0 13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, -5, -9, -5) 13:7/0/physics_layer_0/polygon_0/one_way = true 13:7/0/physics_layer_0/polygon_0/one_way_margin = 2.0 14:7/0 = 0 14:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, -5, -9, -5) 14:7/0/physics_layer_0/polygon_0/one_way = true 14:7/0/physics_layer_0/polygon_0/one_way_margin = 2.0 15:7/0 = 0 15:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, -5, -9, -5) 15:7/0/physics_layer_0/polygon_0/one_way = true 15:7/0/physics_layer_0/polygon_0/one_way_margin = 2.0 16:7/0 = 0 16:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, -5, -9, -5) 16:7/0/physics_layer_0/polygon_0/one_way = true 16:7/0/physics_layer_0/polygon_0/one_way_margin = 2.0 17:7/0 = 0 18:7/0 = 0 19:7/0 = 0 0:8/0 = 0 1:8/0 = 0 2:8/0 = 0 3:8/0 = 0 4:8/0 = 0 5:8/0 = 0 6:8/0 = 0 7:8/0 = 0 8:8/0 = 0 9:8/0 = 0 10:8/0 = 0 11:8/0 = 0 12:8/0 = 0 13:8/0 = 0 14:8/0 = 0 15:8/0 = 0 16:8/0 = 0 17:8/0 = 0 18:8/0 = 0 19:8/0 = 0 [resource] tile_size = Vector2i(18, 18) physics_layer_0/collision_layer = 1 sources/0 = SubResource("TileSetAtlasSource_afvjv")