Initial commit: Godot 4.7 pixel platformer prototype

Player: move/jump (Space), test flight (F, debug builds only). Key: pickup, hold S to aim with live trajectory preview, release to throw, W to warp to the thrown key. Spring bounce. Spikes deal damage. 3-heart health, Z consumes a heal item for +1 heart and a 5s shield. HUD with hearts and item count. Death screen with fade-to-black and restart. Hidden passages. Assets: Kenney Pixel Platformer (CC0).
This commit is contained in:
2026-10-07 20:32:42 +08:00
commit 9dffacd938
558 changed files with 12258 additions and 0 deletions
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[gd_scene load_steps=3 format=3]
[ext_resource type="Texture2D" path="res://assets/game/signs/direction_sign_left.png" id="1_texture"]
[sub_resource type="RectangleShape2D" id="Shape_sign"]
size = Vector2(18, 18)
[node name="DirectionSignLeft" type="StaticBody2D"]
collision_layer = 1
collision_mask = 0
[node name="Sprite" type="Sprite2D" parent="."]
texture_filter = 1
texture = ExtResource("1_texture")
[node name="Collision" type="CollisionShape2D" parent="."]
shape = SubResource("Shape_sign")