Initial commit: Godot 4.7 pixel platformer prototype

Player: move/jump (Space), test flight (F, debug builds only). Key: pickup, hold S to aim with live trajectory preview, release to throw, W to warp to the thrown key. Spring bounce. Spikes deal damage. 3-heart health, Z consumes a heal item for +1 heart and a 5s shield. HUD with hearts and item count. Death screen with fade-to-black and restart. Hidden passages. Assets: Kenney Pixel Platformer (CC0).
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2026-10-07 20:32:42 +08:00
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# Godot 4+ specific ignores
.godot/
/android/
# JetBrains Rider project files (they contain machine-specific paths)
.idea/