Bullet rain is denser and its bullets are no longer stopped by anything

Interval dropped from 1.0s +- 0.6 to 0.4s +- 0.25 (about 2.5 bullets per second instead of 1), which measured 13 drops in 6 seconds versus 6 before. bullet.gd gained stop_on_obstacle (default false): the probe raycast is disabled, so rain bullets fall straight through terrain and ropes and are only recycled by their lifetime or by dropping past despawn_y. Verified a bullet falling from y=190 goes through the floor at y=225 and despawns at y=340. Also picks up the editor changes: the rope tiles were removed from level 3 and a few nodes gained unique ids.
This commit is contained in:
2026-10-07 23:01:00 +08:00
parent acc7901c2a
commit 8127c787f8
4 changed files with 20 additions and 20 deletions
+1 -8
View File
@@ -12,16 +12,14 @@
[ext_resource type="PackedScene" uid="uid://c1u8k6ny02t4y" path="res://scenes/player.tscn" id="10_ikw2v"]
[ext_resource type="PackedScene" path="res://scenes/prefabs/hazards/spikes_double.tscn" id="11_cgqhq"]
[ext_resource type="PackedScene" path="res://scenes/prefabs/hazards/spikes_grey.tscn" id="12_ttvjw"]
[ext_resource type="PackedScene" path="res://scenes/prefabs/interactables/spring_red.tscn" id="13_ac7c3"]
[ext_resource type="PackedScene" path="res://scenes/prefabs/interactables/door.tscn" id="14_qo7hg"]
[ext_resource type="PackedScene" path="res://scenes/prefabs/collectibles/coin_gold_round.tscn" id="15_odav0"]
[ext_resource type="PackedScene" path="res://scenes/prefabs/collectibles/key_gold.tscn" id="16_3xffc"]
[ext_resource type="PackedScene" path="res://scenes/prefabs/collectibles/diamond.tscn" id="17_icuov"]
[ext_resource type="PackedScene" path="res://scenes/prefabs/enemies/walker.tscn" id="18_walker"]
[ext_resource type="PackedScene" path="res://scenes/prefabs/enemies/laser.tscn" id="19_laser"]
[ext_resource type="PackedScene" path="res://scenes/prefabs/enemies/bullet_field.tscn" id="20_field"]
[node name="Main" type="Node2D" unique_id=2061129075]
[node name="Main2" type="Node2D" unique_id=2061129075]
[node name="HUD" parent="." unique_id=215179112 instance=ExtResource("1_g8vcy")]
@@ -244,11 +242,6 @@ position = Vector2(234, 234)
[node name="Interactables" type="Node2D" parent="Level/PrefabInstances" unique_id=769532488]
[node name="SpringRed_01" parent="Level/PrefabInstances/Interactables" unique_id=34192139 instance=ExtResource("13_ac7c3")]
visible = false
z_index = 5
position = Vector2(448, 125)
[node name="Door_01" parent="Level/PrefabInstances/Interactables" unique_id=1264725697 instance=ExtResource("14_qo7hg")]
z_index = 5
position = Vector2(288, 37)