Level 3: double the bullet rain density and bring the patrolling walkers back

Rain interval went from 0.4s +- 0.25 to 0.2s +- 0.12, which measures 28 drops in 6 seconds instead of 13 and keeps about 24 bullets in the air at once. Three walkers are placed back in level 3, on the corridor at cells (10,11) and (17,11) and on the left ledge at (5,10); they only patrol and hurt on contact, since their firing was removed earlier.
This commit is contained in:
2026-10-07 23:24:00 +08:00
parent 4a6f4862de
commit 13b5a8edc7
3 changed files with 16 additions and 4 deletions
+12
View File
@@ -18,6 +18,7 @@
[ext_resource type="PackedScene" path="res://scenes/prefabs/collectibles/key_gold.tscn" id="18_kvrlk"]
[ext_resource type="PackedScene" path="res://scenes/prefabs/collectibles/diamond.tscn" id="19_85fmh"]
[ext_resource type="PackedScene" path="res://scenes/prefabs/enemies/bullet_rain.tscn" id="20_rain"]
[ext_resource type="PackedScene" path="res://scenes/prefabs/enemies/walker.tscn" id="21_walker"]
[node name="Main" type="Node2D" unique_id=2061129075]
@@ -211,6 +212,17 @@ position = Vector2(331, 216)
[node name="BulletRain_01" parent="Level/PrefabInstances/Enemies" unique_id=1814844955 instance=ExtResource("20_rain")]
position = Vector2(234, 0)
[node name="Walker_01" parent="Level/PrefabInstances/Enemies" instance=ExtResource("21_walker")]
position = Vector2(216, 216)
[node name="Walker_02" parent="Level/PrefabInstances/Enemies" instance=ExtResource("21_walker")]
position = Vector2(306, 216)
start_direction = 1
[node name="Walker_03" parent="Level/PrefabInstances/Enemies" instance=ExtResource("21_walker")]
position = Vector2(90, 198)
start_direction = 1
[node name="Interactables" type="Node2D" parent="Level/PrefabInstances" unique_id=769532488]
[node name="SpringRed_01" parent="Level/PrefabInstances/Interactables" unique_id=34192139 instance=ExtResource("15_usk20")]