Level 3: double the bullet rain density and bring the patrolling walkers back
Rain interval went from 0.4s +- 0.25 to 0.2s +- 0.12, which measures 28 drops in 6 seconds instead of 13 and keeps about 24 bullets in the air at once. Three walkers are placed back in level 3, on the corridor at cells (10,11) and (17,11) and on the left ledge at (5,10); they only patrol and hurt on contact, since their firing was removed earlier.
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@@ -168,7 +168,7 @@ tile_set = ExtResource("9_nflru")
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[node name="TerrainDetailsA" type="TileMapLayer" parent="Level/TerrainTileMaps" unique_id=1513560262]
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z_index = 1
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position = Vector2(9, 9)
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tile_map_data = PackedByteArray("AAADAA0AAAADAAYAAAABAAwAAAABAAYAAAABAA0AAAABAAYAAAACAAsAAAACAAEAAAADAAsAAAADAAEAAAACAAwAAAACAAYAAAACAA4AAAACAAYAAAAXAAsAAAADAAUAAAAXAAwAAAADAAYAAAAXAA0AAAADAAYAAAAXAA4AAAADAAYAAAAWAAoAAAAEAAcAAAAWAAsAAAACAAUAAAAWAAwAAAAEAAUAAAAWAA0AAAACAAYAAAAWAA4AAAAEAAUAAAAVAAsAAAABAAUAAAAVAAwAAAABAAYAAAAVAA0AAAABAAYAAAAVAA4AAAABAAYAAAAQAA4AAAADAAYAAAAOAA4AAAAEAAUAAAAPAA4AAAACAAYAAAAQAA0AAAADAAMAAAANAA4AAAABAAYAAAAOAAwAAAAEAAYAAAAPAA0AAAACAAMAAAAOAA0AAAACAAMAAAANAA0AAAABAAMAAAAQAAQAAAATAAIAAAAQAAMAAAATAAEAAAAPAAQAAAASAAIAAAAKAAMAAAARAAAAAAAKAAQAAAARAAIAAAALAAMAAAASAAAAAAAMAAMAAAATAAAAAAAOAAIAAAARAAAAAAAPAAIAAAASAAAAAAAOAAMAAAARAAEAAAAMAAQAAAATAAIAAAALAAQAAAASAAIAAAADAAwAAAADAAYAAAAOAAQAAAARAAIAAAAPAAMAAAASAAEAAAAQAAIAAAATAAAAAAACAA0AAAAEAAUAAAABAA4AAAABAAYAAAADAA4AAAADAAYAAAABAAsAAAABAAEAAAAUAPz/AAASAAcAAAA=")
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tile_map_data = PackedByteArray("AAADAA0AAAADAAYAAAABAAwAAAABAAYAAAABAA0AAAABAAYAAAACAAsAAAACAAEAAAADAAsAAAADAAEAAAACAAwAAAACAAYAAAACAA4AAAACAAYAAAAXAAsAAAADAAUAAAAXAAwAAAADAAYAAAAXAA0AAAADAAYAAAAXAA4AAAADAAYAAAAWAAoAAAAEAAcAAAAWAAsAAAACAAUAAAAWAAwAAAAEAAUAAAAWAA0AAAACAAYAAAAWAA4AAAAEAAUAAAAVAAsAAAABAAUAAAAVAAwAAAABAAYAAAAVAA0AAAABAAYAAAAVAA4AAAABAAYAAAAQAA4AAAADAAYAAAAOAA4AAAAEAAUAAAAPAA4AAAACAAYAAAAQAA0AAAADAAMAAAANAA4AAAABAAYAAAAOAAwAAAAEAAYAAAAPAA0AAAACAAMAAAAOAA0AAAACAAMAAAANAA0AAAABAAMAAAAQAAQAAAATAAIAAAAQAAMAAAATAAEAAAAKAAMAAAARAAAAAAALAAMAAAASAAAAAAAOAAIAAAARAAAAAAAPAAIAAAASAAAAAAADAAwAAAADAAYAAAAQAAIAAAATAAAAAAACAA0AAAAEAAUAAAABAA4AAAABAAYAAAADAA4AAAADAAYAAAABAAsAAAABAAEAAAAUAPz/AAASAAcAAAA=")
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tile_set = ExtResource("9_nflru")
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[node name="TerrainDetailsB" type="TileMapLayer" parent="Level/TerrainTileMaps" unique_id=478648603]
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@@ -250,7 +250,7 @@ position = Vector2(288, 37)
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[node name="CoinGoldRound_01" parent="Level/PrefabInstances/Collectibles" unique_id=926105584 instance=ExtResource("15_odav0")]
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z_index = 5
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position = Vector2(79, 56)
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position = Vector2(437, 127)
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[node name="CoinGoldRound_02" parent="Level/PrefabInstances/Collectibles" unique_id=1674416025 instance=ExtResource("15_odav0")]
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z_index = 5
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