extends Label # Called when the node enters the scene tree for the first time. func _ready(): visible = false # 等主角就绪后连接 var player = get_tree().get_first_node_in_group("player") if player: player.died.connect(_on_player_died) func _on_player_died(): visible = true text = "游戏结束" print("游戏结束") # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass