[gd_scene load_steps=3 format=3] [ext_resource type="Texture2D" path="res://assets/game/collectibles/gem_blue.png" id="1_texture"] [sub_resource type="CircleShape2D" id="Shape_gem"] radius = 6.0 [node name="GemBlue" type="Area2D" groups=["collectible"]] collision_layer = 16 collision_mask = 2 [node name="Sprite" type="Sprite2D" parent="."] texture_filter = 1 texture = ExtResource("1_texture") [node name="PickupArea" type="CollisionShape2D" parent="."] shape = SubResource("Shape_gem")