[gd_scene load_steps=3 format=3] [ext_resource type="Texture2D" path="res://assets/game/structures/crate.png" id="1_texture"] [sub_resource type="RectangleShape2D" id="Shape_crate"] size = Vector2(18, 18) [node name="Crate" type="StaticBody2D"] collision_layer = 1 collision_mask = 0 [node name="Sprite" type="Sprite2D" parent="."] texture_filter = 1 texture = ExtResource("1_texture") [node name="Collision" type="CollisionShape2D" parent="."] shape = SubResource("Shape_crate")