[gd_scene load_steps=3 format=3] [ext_resource type="Texture2D" path="res://assets/game/interactables/spring_red.png" id="1_texture"] [sub_resource type="RectangleShape2D" id="Shape_spring"] size = Vector2(14, 8) [node name="SpringRed" type="Area2D" groups=["spring"]] collision_layer = 8 collision_mask = 2 [node name="Sprite" type="Sprite2D" parent="."] texture_filter = 1 texture = ExtResource("1_texture") [node name="ActivationArea" type="CollisionShape2D" parent="."] position = Vector2(0, 3) shape = SubResource("Shape_spring")