[gd_scene load_steps=3 format=3] [ext_resource type="Texture2D" path="res://assets/game/obstacles/spikes_double.png" id="1_texture"] [sub_resource type="RectangleShape2D" id="Shape_spikes"] size = Vector2(14, 6) [node name="SpikesDouble" type="Area2D" groups=["hazard"]] collision_layer = 4 collision_mask = 2 [node name="Sprite" type="Sprite2D" parent="."] texture_filter = 1 texture = ExtResource("1_texture") [node name="DetectionArea" type="CollisionShape2D" parent="."] position = Vector2(0, 4) shape = SubResource("Shape_spikes")