extends Area2D signal win # Called when the node enters the scene tree for the first time. func _ready() -> void: body_entered.connect(_on_body_entered) # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass signal not_enough_coins func _on_body_entered(body: Node2D) -> void: if body.has_method("take_damage"): if body.coins >= 12: win.emit() print("胜利") else: not_enough_coins.emit()