extends Label # Called when the node enters the scene tree for the first time. # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _ready(): visible = false %tip.body_entered.connect(_on_body_entered) func _on_body_entered(body: Node2D): if body.has_method("take_damage"): visible = true await get_tree().create_timer(3.0).timeout visible = false