extends Label # Called when the node enters the scene tree for the first time. # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _ready(): var player = %Player if player: player.coin_changed.connect(_on_coin_changed) _on_coin_changed(player.coins) # 初始化显示 print("信号已连接") func _on_coin_changed(total: int): text = "金币: %d/12" % total