第一次提交作业

This commit is contained in:
2026-10-07 19:35:15 +08:00
commit b3fdeabc44
567 changed files with 12412 additions and 0 deletions
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extends Area2D
# Called when the node enters the scene tree for the first time.
# Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
@export var value: int = 1 # 这枚金币值多少分
func _ready():
body_entered.connect(_on_body_entered)
func _on_body_entered(body: Node2D) -> void:
if body.has_method("add_coin"): # 确认是主角
body.add_coin(value)
queue_free()
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uid://dg06y7uamg1c2
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[gd_scene format=3 uid="uid://cnqt0sdrsanc0"]
[ext_resource type="Script" uid="uid://dg06y7uamg1c2" path="res://scenes/prefabs/collectibles/coin_gold_round.gd" id="1_1q6pd"]
[ext_resource type="Texture2D" uid="uid://cb8de6nm1sbvw" path="res://assets/game/collectibles/coin_gold_round.png" id="1_texture"]
[sub_resource type="CircleShape2D" id="Shape_coin"]
radius = 5.0
[node name="CoinGoldRound" type="Area2D" unique_id=23388588 groups=["collectible"]]
collision_layer = 15
collision_mask = 2
script = ExtResource("1_1q6pd")
[node name="Sprite" type="Sprite2D" parent="." unique_id=222829881]
texture_filter = 1
texture = ExtResource("1_texture")
[node name="PickupArea" type="CollisionShape2D" parent="." unique_id=185188105]
shape = SubResource("Shape_coin")
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[gd_scene load_steps=3 format=3]
[ext_resource type="Texture2D" path="res://assets/game/collectibles/coin_gold_thin.png" id="1_texture"]
[sub_resource type="RectangleShape2D" id="Shape_coin"]
size = Vector2(7, 13)
[node name="CoinGoldThin" type="Area2D" groups=["collectible"]]
collision_layer = 16
collision_mask = 2
[node name="Sprite" type="Sprite2D" parent="."]
texture_filter = 1
texture = ExtResource("1_texture")
[node name="PickupArea" type="CollisionShape2D" parent="."]
shape = SubResource("Shape_coin")
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[gd_scene load_steps=3 format=3]
[ext_resource type="Texture2D" path="res://assets/game/collectibles/gem_blue.png" id="1_texture"]
[sub_resource type="CircleShape2D" id="Shape_gem"]
radius = 6.0
[node name="GemBlue" type="Area2D" groups=["collectible"]]
collision_layer = 16
collision_mask = 2
[node name="Sprite" type="Sprite2D" parent="."]
texture_filter = 1
texture = ExtResource("1_texture")
[node name="PickupArea" type="CollisionShape2D" parent="."]
shape = SubResource("Shape_gem")