第一次提交作业

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2026-10-07 19:35:15 +08:00
commit b3fdeabc44
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extends CollisionShape2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass