Files
Platform-Jump/assets/game/tilesets/kenney_terrain_tileset.tres
T
2026-10-03 15:29:06 +08:00

738 lines
21 KiB
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[gd_resource type="TileSet" format=3 uid="uid://dkowcf1ljh41j"]
[ext_resource type="Texture2D" uid="uid://ckk10wvdopu3l" path="res://assets/game/tilesets/kenney_tiles_atlas.png" id="1_74lvc"]
[ext_resource type="Texture2D" uid="uid://bxk5tl5531ok5" path="res://assets/kenney/tiles/tilemap.png" id="2_d3h1t"]
[ext_resource type="Texture2D" uid="uid://c840u8qggljxi" path="res://assets/kenney/tiles/tilemap_packed.png" id="3_60m2d"]
[ext_resource type="Texture2D" uid="uid://5vpsqy7d340q" path="res://assets/kenney/maps/marble_packed.png" id="4_60m2d"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_afvjv"]
texture = ExtResource("1_74lvc")
texture_region_size = Vector2i(18, 18)
use_texture_padding = false
0:0/0 = 0
1:0/0 = 0
2:0/0 = 0
3:0/0 = 0
4:0/0 = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
5:0/0 = 0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
6:0/0 = 0
7:0/0 = 0
8:0/0 = 0
9:0/0 = 0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
10:0/0 = 0
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
11:0/0 = 0
12:0/next_alternative_id = 2
12:0/0 = 0
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
12:0/1 = 1
13:0/next_alternative_id = 2
13:0/0 = 0
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
13:0/1 = 1
14:0/next_alternative_id = 2
14:0/0 = 0
14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
14:0/1 = 1
15:0/next_alternative_id = 2
15:0/0 = 0
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
15:0/1 = 1
16:0/0 = 0
16:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9, -9, -0.3511076)
17:0/next_alternative_id = 2
17:0/0 = 0
17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
17:0/1 = 1
18:0/next_alternative_id = 2
18:0/0 = 0
18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
18:0/1 = 1
19:0/next_alternative_id = 2
19:0/0 = 0
19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
19:0/1 = 1
0:1/0 = 0
1:1/0 = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
2:1/0 = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
3:1/0 = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
4:1/0 = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
5:1/0 = 0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
6:1/0 = 0
7:1/0 = 0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
8:1/0 = 0
9:1/0 = 0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
10:1/0 = 0
11:1/0 = 0
12:1/0 = 0
12:1/0/z_index = 2
13:1/0 = 0
14:1/0 = 0
15:1/0 = 0
16:1/0 = 0
16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
17:1/next_alternative_id = 2
17:1/0 = 0
17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
17:1/1 = 1
18:1/next_alternative_id = 2
18:1/0 = 0
18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
18:1/1 = 1
19:1/next_alternative_id = 2
19:1/0 = 0
19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
19:1/1 = 1
0:2/0 = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
1:2/0 = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
2:2/0 = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
3:2/0 = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
4:2/0 = 0
5:2/0 = 0
6:2/0 = 0
7:2/0 = 0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
7:2/0/physics_layer_0/polygon_0/one_way_margin = 2.0
8:2/0 = 0
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
8:2/0/physics_layer_0/polygon_0/one_way_margin = 2.0
9:2/0 = 0
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
9:2/0/physics_layer_0/polygon_0/one_way_margin = 2.0
10:2/0 = 0
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
10:2/0/physics_layer_0/polygon_0/one_way_margin = 2.0
11:2/0 = 0
12:2/0 = 0
12:2/0/z_index = 2
13:2/0 = 0
14:2/0 = 0
15:2/0 = 0
16:2/0 = 0
16:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
16:2/0/physics_layer_0/polygon_0/one_way_margin = 0.0
17:2/next_alternative_id = 2
17:2/0 = 0
17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
17:2/1 = 1
18:2/next_alternative_id = 2
18:2/0 = 0
18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
18:2/1 = 1
19:2/next_alternative_id = 2
19:2/0 = 0
19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
19:2/1 = 1
0:3/0 = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
1:3/0 = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
2:3/0 = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
3:3/0 = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
4:3/0 = 0
5:3/0 = 0
6:3/0 = 0
7:3/0 = 0
8:3/0 = 0
9:3/0 = 0
10:3/0 = 0
11:3/0 = 0
12:3/0 = 0
12:3/0/z_index = 2
13:3/0 = 0
14:3/0 = 0
15:3/0 = 0
16:3/0 = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
17:3/0 = 0
17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
18:3/0 = 0
18:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
19:3/0 = 0
19:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
0:4/0 = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
1:4/0 = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
2:4/0 = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
3:4/0 = 0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
4:4/0 = 0
5:4/0 = 0
6:4/0 = 0
7:4/0 = 0
8:4/0 = 0
9:4/0 = 0
10:4/0 = 0
11:4/0 = 0
12:4/0 = 0
13:4/0 = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5.617731, -5.9688396, 9, -9, 9, 9, -9, 9)
13:4/0/physics_layer_0/polygon_0/one_way_margin = 2.0
14:4/0 = 0
14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
14:4/0/physics_layer_0/polygon_0/one_way_margin = 2.0
15:4/0 = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
15:4/0/physics_layer_0/polygon_0/one_way_margin = 2.0
16:4/0 = 0
17:4/next_alternative_id = 3
17:4/0 = 0
17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
17:4/1 = 1
18:4/0 = 0
18:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.7555399, -9, 9, -9, 9, -1.7555423, 1.5799866, -1.4044342)
18:4/0/physics_layer_0/polygon_0/one_way = true
18:4/0/physics_layer_0/polygon_0/one_way_margin = 2.0
19:4/0 = 0
19:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, -1.7555423, -9, -1.7555428)
19:4/0/physics_layer_0/polygon_0/one_way = true
19:4/0/physics_layer_0/polygon_0/one_way_margin = 2.0
0:5/0 = 0
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
1:5/0 = 0
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
2:5/0 = 0
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
3:5/0 = 0
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
4:5/0 = 0
4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
5:5/0 = 0
6:5/0 = 0
7:5/0 = 0
8:5/0 = 0
9:5/0 = 0
10:5/0 = 0
11:5/0 = 0
12:5/0 = 0
13:5/0 = 0
14:5/0 = 0
15:5/0 = 0
15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
15:5/0/physics_layer_0/polygon_0/one_way_margin = 2.0
16:5/0 = 0
17:5/0 = 0
17:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, -1.7555423, -9, -1.7555428)
17:5/0/physics_layer_0/polygon_0/one_way = true
17:5/0/physics_layer_0/polygon_0/one_way_margin = 2.0
18:5/0 = 0
18:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.7555399, -9, 9, -9, 9, -1.7555423, 1.5799866, -1.4044342)
18:5/0/physics_layer_0/polygon_0/one_way = true
18:5/0/physics_layer_0/polygon_0/one_way_margin = 2.0
19:5/0 = 0
19:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, -1.7555423, -9, -1.7555428)
19:5/0/physics_layer_0/polygon_0/one_way = true
19:5/0/physics_layer_0/polygon_0/one_way_margin = 2.0
0:6/0 = 0
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
1:6/0 = 0
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
2:6/0 = 0
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
3:6/0 = 0
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
4:6/0 = 0
5:6/0 = 0
6:6/0 = 0
7:6/0 = 0
8:6/0 = 0
9:6/0 = 0
10:6/0 = 0
11:6/0 = 0
12:6/0 = 0
12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
12:6/0/physics_layer_0/polygon_0/one_way_margin = 2.0
13:6/0 = 0
13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
13:6/0/physics_layer_0/polygon_0/one_way_margin = 2.0
14:6/0 = 0
14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
14:6/0/physics_layer_0/polygon_0/one_way_margin = 2.0
15:6/0 = 0
15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
15:6/0/physics_layer_0/polygon_0/one_way_margin = 2.0
16:6/0 = 0
16:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, -2.6333122, -9, -2.6333122, -1.0533257, -9, -1.5799885)
16:6/0/physics_layer_0/polygon_0/one_way = true
16:6/0/physics_layer_0/polygon_0/one_way_margin = 2.0
17:6/0 = 0
18:6/0 = 0
18:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.7555399, -9, 9, -9, 9, -1.7555423, 1.5799866, -1.4044342)
18:6/0/physics_layer_0/polygon_0/one_way = true
18:6/0/physics_layer_0/polygon_0/one_way_margin = 2.0
19:6/0 = 0
19:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, -2.6333122, -9, -2.6333122, -1.0533257, -9, -1.5799885)
19:6/0/physics_layer_0/polygon_0/one_way = true
19:6/0/physics_layer_0/polygon_0/one_way_margin = 2.0
0:7/0 = 0
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
1:7/0 = 0
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
2:7/0 = 0
2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
3:7/0 = 0
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
4:7/0 = 0
5:7/0 = 0
6:7/0 = 0
6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, -5, -9, -5)
6:7/0/physics_layer_0/polygon_0/one_way = true
6:7/0/physics_layer_0/polygon_0/one_way_margin = 2.0
7:7/0 = 0
7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, -5, -9, -5)
7:7/0/physics_layer_0/polygon_0/one_way = true
7:7/0/physics_layer_0/polygon_0/one_way_margin = 2.0
8:7/0 = 0
9:7/0 = 0
10:7/0 = 0
11:7/0 = 0
12:7/0 = 0
13:7/0 = 0
13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, -5, -9, -5)
13:7/0/physics_layer_0/polygon_0/one_way = true
13:7/0/physics_layer_0/polygon_0/one_way_margin = 2.0
14:7/0 = 0
14:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, -5, -9, -5)
14:7/0/physics_layer_0/polygon_0/one_way = true
14:7/0/physics_layer_0/polygon_0/one_way_margin = 2.0
15:7/0 = 0
15:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, -5, -9, -5)
15:7/0/physics_layer_0/polygon_0/one_way = true
15:7/0/physics_layer_0/polygon_0/one_way_margin = 2.0
16:7/next_alternative_id = 2
16:7/0 = 0
16:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, -5, -9, -5)
16:7/0/physics_layer_0/polygon_0/one_way = true
16:7/0/physics_layer_0/polygon_0/one_way_margin = 2.0
16:7/1 = 1
17:7/0 = 0
18:7/0 = 0
19:7/0 = 0
0:8/0 = 0
1:8/0 = 0
2:8/0 = 0
3:8/0 = 0
4:8/0 = 0
5:8/0 = 0
6:8/0 = 0
7:8/0 = 0
8:8/0 = 0
9:8/0 = 0
10:8/0 = 0
11:8/0 = 0
12:8/0 = 0
13:8/0 = 0
14:8/0 = 0
15:8/0 = 0
16:8/0 = 0
17:8/0 = 0
18:8/0 = 0
19:8/0 = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6jihq"]
texture = ExtResource("2_d3h1t")
texture_region_size = Vector2i(18, 18)
0:0/0 = 0
1:0/0 = 0
2:0/0 = 0
3:0/0 = 0
4:0/0 = 0
5:0/0 = 0
6:0/0 = 0
7:0/0 = 0
8:0/0 = 0
9:0/0 = 0
10:0/0 = 0
11:0/0 = 0
12:0/0 = 0
13:0/0 = 0
14:0/0 = 0
15:0/0 = 0
0:1/0 = 0
1:1/0 = 0
2:1/0 = 0
3:1/0 = 0
4:1/0 = 0
5:1/0 = 0
6:1/0 = 0
7:1/0 = 0
8:1/0 = 0
9:1/0 = 0
10:1/0 = 0
11:1/0 = 0
12:1/0 = 0
13:1/0 = 0
14:1/0 = 0
15:1/0 = 0
0:2/0 = 0
1:2/0 = 0
2:2/0 = 0
3:2/0 = 0
4:2/0 = 0
5:2/0 = 0
6:2/0 = 0
7:2/0 = 0
8:2/0 = 0
9:2/0 = 0
10:2/0 = 0
11:2/0 = 0
12:2/0 = 0
13:2/0 = 0
14:2/0 = 0
15:2/0 = 0
0:3/0 = 0
1:3/0 = 0
2:3/0 = 0
3:3/0 = 0
4:3/0 = 0
5:3/0 = 0
6:3/0 = 0
7:3/0 = 0
8:3/0 = 0
9:3/0 = 0
10:3/0 = 0
11:3/0 = 0
12:3/0 = 0
13:3/0 = 0
14:3/0 = 0
15:3/0 = 0
0:4/0 = 0
1:4/0 = 0
2:4/0 = 0
3:4/0 = 0
4:4/0 = 0
5:4/0 = 0
6:4/0 = 0
7:4/0 = 0
8:4/0 = 0
9:4/0 = 0
10:4/0 = 0
11:4/0 = 0
12:4/0 = 0
13:4/0 = 0
14:4/0 = 0
15:4/0 = 0
0:5/0 = 0
1:5/0 = 0
2:5/0 = 0
3:5/0 = 0
4:5/0 = 0
5:5/0 = 0
6:5/0 = 0
7:5/0 = 0
8:5/0 = 0
9:5/0 = 0
10:5/0 = 0
11:5/0 = 0
12:5/0 = 0
13:5/0 = 0
14:5/0 = 0
15:5/0 = 0
0:6/0 = 0
1:6/0 = 0
2:6/0 = 0
3:6/0 = 0
4:6/0 = 0
5:6/0 = 0
6:6/0 = 0
7:6/0 = 0
8:6/0 = 0
9:6/0 = 0
10:6/0 = 0
11:6/0 = 0
12:6/0 = 0
13:6/0 = 0
14:6/0 = 0
15:6/0 = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_blar7"]
texture = ExtResource("3_60m2d")
texture_region_size = Vector2i(18, 18)
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
1:0/0 = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
2:0/0 = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
3:0/0 = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
4:0/0 = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
5:0/0 = 0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
6:0/0 = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
7:0/0 = 0
8:0/0 = 0
9:0/0 = 0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6.4955006, -5.9688396, 5.9688396, -5.9688396, 6.144396, -2.457758, -5.442177, -2.6333122)
9:0/0/physics_layer_0/polygon_0/one_way = true
10:0/0 = 0
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6.4955006, -5.9688396, 5.9688396, -5.9688396, 6.144396, -2.457758, -5.442177, -2.6333122)
10:0/0/physics_layer_0/polygon_0/one_way = true
11:0/0 = 0
12:0/0 = 0
13:0/0 = 0
14:0/0 = 0
14:0/0/z_index = -1
15:0/0 = 0
15:0/0/z_index = -1
0:1/0 = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
1:1/0 = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
2:1/0 = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
3:1/0 = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
4:1/next_alternative_id = 2
4:1/0 = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
4:1/1 = 1
4:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, -3.335527, -9, -3.1599731)
4:1/1/physics_layer_0/polygon_0/one_way = true
4:1/1/physics_layer_0/polygon_0/one_way_margin = 2.0
5:1/0 = 0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
6:1/0 = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
7:1/0 = 0
8:1/0 = 0
9:1/0 = 0
10:1/0 = 0
11:1/0 = 0
12:1/0 = 0
13:1/0 = 0
14:1/0 = 0
14:1/0/z_index = -1
15:1/0 = 0
15:1/0/z_index = -1
0:2/0 = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
1:2/0 = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
2:2/0 = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
3:2/0 = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
4:2/0 = 0
5:2/next_alternative_id = 2
5:2/0 = 0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
5:2/1 = 1
6:2/0 = 0
6:2/0/z_index = 2
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
7:2/0 = 0
8:2/0 = 0
9:2/0 = 0
10:2/0 = 0
11:2/0 = 0
12:2/0 = 0
13:2/0 = 0
14:2/0 = 0
14:2/0/z_index = -1
15:2/0 = 0
15:2/0/z_index = -1
0:3/0 = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
1:3/0 = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
2:3/0 = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
3:3/0 = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
4:3/0 = 0
5:3/next_alternative_id = 2
5:3/0 = 0
5:3/0/z_index = 2
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
5:3/1 = 1
6:3/0 = 0
6:3/0/z_index = 2
7:3/0 = 0
8:3/0 = 0
9:3/0 = 0
10:3/0 = 0
11:3/0 = 0
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6.144394, -9, 5.2666216, -9, 5.2666225, 9, -5.7932863, 9)
12:3/0 = 0
13:3/0 = 0
14:3/0 = 0
15:3/0 = 0
0:4/0 = 0
1:4/0 = 0
2:4/0 = 0
3:4/0 = 0
4:4/0 = 0
5:4/0 = 0
6:4/0 = 0
7:4/0 = 0
8:4/0 = 0
9:4/0 = 0
10:4/0 = 0
11:4/0 = 0
11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6.144394, -9, 5.2666216, -9, 5.2666225, 9, -5.7932863, 9)
12:4/0 = 0
13:4/0 = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -4.5644054, 5.2666245, -4.388853, 5.2666245, 9, -9, 9)
14:4/0 = 0
15:4/0 = 0
0:5/0 = 0
1:5/0 = 0
2:5/0 = 0
3:5/0 = 0
4:5/0 = 0
5:5/0 = 0
6:5/0 = 0
7:5/0 = 0
7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
8:5/0 = 0
8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
9:5/0 = 0
9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
10:5/0 = 0
10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
11:5/0 = 0
11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6.144394, -9, 5.2666216, -9, 5.2666225, 9, -5.7932863, 9)
12:5/0 = 0
13:5/0 = 0
14:5/0 = 0
15:5/0 = 0
0:6/0 = 0
1:6/0 = 0
2:6/0 = 0
3:6/0 = 0
4:6/0 = 0
5:6/0 = 0
6:6/0 = 0
7:6/0 = 0
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
8:6/0 = 0
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
9:6/0 = 0
9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
10:6/0 = 0
10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -9, 9, -9, 9, 9, -9, 9)
11:6/0 = 0
11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6.144394, -9, 5.2666216, -9, 5.2666225, 9, -5.7932863, 9)
12:6/0 = 0
12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -4.5644054, 9, -4.564406, 9, 6.4955034, -9, 6.144396)
13:6/0 = 0
13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -4.5644054, 9, -4.564406, 9, 6.4955034, -9, 6.144396)
14:6/0 = 0
14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -4.5644054, 9, -4.564406, 9, 6.4955034, -9, 6.144396)
15:6/0 = 0
15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -4.5644054, 9, -4.564406, 9, 6.4955034, -9, 6.144396)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_bhclc"]
texture = ExtResource("4_60m2d")
texture_region_size = Vector2i(18, 18)
0:0/0 = 0
1:0/0 = 0
2:0/0 = 0
3:0/0 = 0
4:0/0 = 0
5:0/0 = 0
6:0/0 = 0
7:0/0 = 0
8:0/0 = 0
0:1/0 = 0
1:1/0 = 0
2:1/0 = 0
3:1/0 = 0
4:1/0 = 0
5:1/0 = 0
6:1/0 = 0
7:1/0 = 0
8:1/0 = 0
0:2/0 = 0
1:2/0 = 0
2:2/0 = 0
3:2/0 = 0
4:2/0 = 0
5:2/0 = 0
6:2/0 = 0
7:2/0 = 0
8:2/0 = 0
0:3/0 = 0
1:3/0 = 0
2:3/0 = 0
3:3/0 = 0
4:3/0 = 0
5:3/0 = 0
6:3/0 = 0
7:3/0 = 0
8:3/0 = 0
0:4/0 = 0
1:4/0 = 0
2:4/0 = 0
3:4/0 = 0
4:4/0 = 0
5:4/0 = 0
6:4/0 = 0
7:4/0 = 0
8:4/0 = 0
0:5/0 = 0
1:5/0 = 0
2:5/0 = 0
3:5/0 = 0
4:5/0 = 0
5:5/0 = 0
6:5/0 = 0
7:5/0 = 0
8:5/0 = 0
0:6/0 = 0
1:6/0 = 0
2:6/0 = 0
3:6/0 = 0
4:6/0 = 0
5:6/0 = 0
6:6/0 = 0
7:6/0 = 0
8:6/0 = 0
0:7/0 = 0
1:7/0 = 0
2:7/0 = 0
3:7/0 = 0
4:7/0 = 0
5:7/0 = 0
6:7/0 = 0
7:7/0 = 0
8:7/0 = 0
0:8/0 = 0
1:8/0 = 0
2:8/0 = 0
3:8/0 = 0
4:8/0 = 0
5:8/0 = 0
6:8/0 = 0
7:8/0 = 0
8:8/0 = 0
[resource]
tile_size = Vector2i(18, 18)
physics_layer_0/collision_layer = 1
sources/0 = SubResource("TileSetAtlasSource_afvjv")
sources/1 = SubResource("TileSetAtlasSource_6jihq")
sources/2 = SubResource("TileSetAtlasSource_blar7")
sources/3 = SubResource("TileSetAtlasSource_bhclc")