Files
2026-10-03 15:29:06 +08:00

28 lines
622 B
GDScript

extends Area2D
var _in = false
var player = null
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
body_entered.connect(_up)
body_exited.connect(out)
player = get_tree().get_first_node_in_group("player")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if player == null:
return
if player.is_in_group("player") and Input.is_action_pressed("jump") and _in:
player.velocity.y = -80
func _up(body):
if body.is_in_group("player"):
_in = true
func out(body):
if body.is_in_group("player"):
_in = false